Thursday 29 September 2011

Generi guy lip sync

The first Maya class indulged in the (re)introduction of Generi guy, of which Alan went over the subject of lip syncing a character to an audio dialogue. The first part of this technique is known as the jaw bounce, which is practically opening and closing the jaw as if the character is a standard puppet.
Here is the basic looking face of generi guy before pulling his jaw joint about, notice how I have clicked on the line below the jaw which allows me to then use the pivoting action to regulate the movement of the jaw bounce.

Here is the set up for when animating the jaw bounce. As you can see, there is an attribute editor open at the side where the jaw's position is key framed each time it is moved into position along the timeline.




  • I finally got the jaw bounce complete and then further went to apply the phonemes to the characters animated jaw actions.
 





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